Jamming towards an Ensemble: Creating Symphony of the Machine
Note: new date (1 week later, was 4th July)
6pm Tue 11th July 2017
UWA Monadelphous Integrated Learning Centre (upstairs)
Stirfire Studios will describe how they created one of the first Australian games produced for Sony’s PlayStation VR (PS VR).
Symphony of the Machine is a virtual reality puzzle game that allows players to regrow a destroyed landscape.
Matt Dyet and Brendan Ragan will take you from the original prototype at the 2016 Global Game Jam through to global release on the HTC Vive, Oculus Rift and PS VR.
After the usual Q&A, there will be PlayStation VRs and an Oculus Rift with Touch controllers available for people to experience the game first hand.
Entry is free and anyone interested in VR or AR is welcome.
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Northwest corner of James Oval
Between Maths and Reid Library
Car park 15 (Fairway entrance 3 then turn left, to the end)
Car park 3 (Hackett entrance 1, straight to the end)
Car park 18 (Fairway entrance 1 then first right turn)