See how VR apps are created at AVRL’s February 2016 meeting.
Don’t worry if you’re not technical. We’ll strike a good balance between high-level overviews, more detailed descriptions and occasional deep dives for the techies. Whether you’re a creative or a coder, a project manager or just curious about the process of making VR apps, this meeting is for you.
We’ll start with a quick overview of the technology, so even total VR novices will understand what follows.
Next we’ll present a case study of developing a VR app for Google Cardboard using the Unity game engine.
Afterwards we’ll demo the app, which AVRL developed in two weeks over the Christmas break. The app was very well received by the 100 users we tested it on in at an event in January.
Sorry, UWA staff and students only for the February meeting.
4 – 5:30pm Monday 29th February.
Carpe Diem Studio (map)
Hackett Hall, UWA
RSVP to firstname.lastname@example.org
Parking: Students will be back at UWA, so only paid parking is available on campus. There is plenty of paid parking available on Hackett Drive.
Update: Read about what happened at the February 2016 AVRL meeting.